Showing posts with label wow. Show all posts
Showing posts with label wow. Show all posts

Sunday, May 22, 2011

Mage - Magic is what they do best

Mage - Magic is what they do best

A Mage is a powerful casting class capable to do immense amounts of damage and control the enemies.
While using Arcane, Fire and Frost a Mage is definitely one of the best damage dealing classes in WoW. Mages are known to do great Area of Effect (AoE) damage with several great abilities and be able to control both enemy NPCs and players with Polymorph, Frost Nova and the like.
The downside of a Mage is that one usually has low hit points and his cloth armor doesn’t help with his survivability. He does have spells to keep enemies at bay though or to cast an Ice Block which makes the Mage immune to any damage for a period of time.
A mage is incapable to heal or tank so damage dealing is his main purpose. The Mage does have other abilities that make him wanted in many groups and PvP teams. Like said before, the Polymorph ability is great to control mobs because it turns a Humanoid or Beast enemy NPC or Player into a Sheep, Turtle, or Pig. A Mage can also teleport to other cities and even make portals so others can benefit from his ability. Another reason why a Mage is always welcome in a group is his ability to conjure food and water which is especially welcomed by healers that otherwise would have to buy their mana drinks.
These abilities also come in very handy while leveling. Being able to teleport will save a lot of time on the long run and making food and drinks whenever one pleases is also a time and money saver.
The Mage can also buff himself with Arcane Intellect and has several magical armors he can choose from. He can also cast Arcane Intellect on his party or even entire raids.
One nice thing that is nice to know is that Dalaran, the capital of Northrend, is a Mage city. The Kirin Tor is a faction of Mages and all the Mage players start with Friendly reputation towards this faction.
The Mage class can be played by Gnomes, Draenei, Humans, Trolls, Blood Elves, and Undead players.
Mages have three talent builds namely Arcane, Frost and Fire. You will run into mages that have specialized in any of these talent trees because they all have pros and cons. It is up to your own preferences to whatever build you would like. I would advise you, if you intend to make a Mage, to try out several builds to see what you like best and not just follow anybody else’s opinion.
I can tell you though that the Frost Build is quite nice to level because it doesn’t burn your mana away that fast and you have several nice abilities like the Water Elemental and Ice Barrier which absorbs damage. At 80 this build is still nice and can be seen quite often in PvP.
Then there is the Fire build which focuses mainly on single target damage, even though also two AoE spells become available in this tree.
It was never really worth it to go 100% Arcane until the WoTLK arrived. With some new talents and a bigger variety of damaging attacks this build has become a lot better and is now also a great build for PvE and PvP. Arcane is also often used for Hybrid builds (Frost/Arcane, Fire/Arcane).
 

wow warcraft alliance horde cataclysm leveling guide

Saturday, May 21, 2011

Druid Leveling Guide

Druid Leveling Guide
A Druid is a great class to level no matter if you choose to level as a Feral Druid or as a Balance Druid. Reason for this is that you are still able to heal up after you get some damage. In this article I will describe a great Feral Leveling build and a great Balance leveling build. The Restoration tree can be partially taken as you will see but a full Restoration build will slow down your leveling.
Feral Druid
As a Feral Druid that wants to level up fast you should specialize in your Cat Form ability because the damage done in Cat Form is better than the Bear Forms available. There are some talents that are better for Bears then for Cats so these can be skipped. Please note that this is a solo leveling build that focuses on maximizing the damage of your Cat Form.
Feral leveling build
Instead of saying why the talents that are chosen are chosen, I will tell you why you can skip the ones that are not:
Feral Instinct: Swipe is a Bear’s ability so you can skip it. The reduced chance to become visible is not important while leveling.
Thick Hide: This talent supports the tanking kind of Druids, not adding anything to quicker leveling.
Brutal Impact: It is more of a Bear ability since it reduces the cooldown of Bash and makes Bash last 1 more second. While for a cat it only gives an additional 1 second to his Pounce stun duration. It’s not bad though so that’s why you can spend a point here.
Natural Reaction: Pure Bear talent.
Primal Tenacity: Not good for leveling purposes since you will remain in Cat Form and fear and Stun effects are not a killer while leveling.
You should add some Restoration talents to this build because of three reasons: Improved Mark of the Wild which is still one of the better buffs out there, Naturalist which increases your damage done by 10%, and finally Omen of Clarity which gives you a chance to use your abilities without spending Energy.
Balance Druid
As a Balance Druid you just try to get as much possible damage but also don’t want to run out of mana too often.
Balance leveling build
Genesis: Isn’t really worth it since Moonfire and Wasp Swarm are the only Dot’s that can be used.
Brambles: Yes, a lot of Entangling Roots can be used while leveling + Thorns, Bark skin and Treants boosted.
Improved Faerie Fire: More something for raids, you don’t want to spend time casting this on a mob.
Both the Feral and Balance talent build focus on maximizing the damage output. Why? Well the answer is simple; you don’t need a lot of survivability because you can heal up from time to time anyway.




Dugi's Leveling Guide: Click Here

Dugi's Dungeon Guide: Click Here
Dugi's Dailies & Events Guide: Click Here

wow warcraft alliance horde leveling guide

Death Knight - WoW’s First Hero Class



With the release of the WoTLK in mid November 2008, a new class, The Death Knight, was introduced.
The Death Knights are WoW’s first Hero Class. What this ‘Hero Class’ exactly means is unknown because they have not proven to be very different then other classes except for the facts that you need to have a level 55 or higher level character to create a Death Knight, that the Death Knight will start as a level 55 upon being created and that the Death Knight uses Runic Power to be able to use his abilities.

Once you create a Death Knight you will enter the game as a level 55 character that is loyal to Arthas the Lich King. You will start fully equipped with green gear and 4, 12 slot bags and 20 silver in Acherus - The Ebon Hold which can be found in the Eastern Plaguelands. As you start questing near The Ebon Hold you will be rewarded talent points and blue item and once you reach level 57 or so you will have the regular amount of talent points for that level and full blue gear.

I will not take away the fun by explaining the quest chain but I can tell you that the quest chain is cool and rewarding. You can reach level 58 in just an hour or two by doing the quests around The Ebon Hold so even if you do not intend to play a Death Knight it is nice to at least pick up some cool lore. Once you hit 58 you are able to go to the Outlands though and you know that the leveling there isn’t time-consuming, so who knows; even if you didn’t plan to play a Death Knight, you might still get stuck playing one because it is a cool class.

A Death Knight is a melee class that can wear most of the melee weapons. One can equip two one-handed weapons or choose for one two-handed weapon. He can serve as a melee damage dealer or as a tank. A Death Knight however, cannot equip a Shield. They are able to wear plate armor and are able to get a very high parry chance.

The Death Knight is a melee fighter that uses Runic Power for his special abilities, like said before. He has 6 runes that he can use by using certain abilities. These runes have a cooldown but do give the Death Knight some Runic Power. This Runic Power can then be used to use other special abilities that only cost Runic Power and do not place a rune on cooldown.

One of the first quests you will come across is called "The Emblazoned Runeblade". This quest will give you the ability called Runeforging. This ability can be used to forge a rune on the DK’s weapons.

The Death Knight has three talent trees like any other class namely Blood, Frost and Unholy. Each tree gives advantages and it’s up to the player’s preference which talent tree, or combination of talent trees he would like to use.

The advantages of a Death Knight are that he starts at level 55, is very easy to level and can continue fighting for longer periods of time, can both tank and dps, they can have a Ghoul and Gargoyle pet and that they look sort of cool. The disadvantage of playing a Death Knight is that almost everybody has decided to play a Death Knight, which makes it harder to find groups and raids etc.
wow warcraft alliance horde leveling guide
 

world of warcraft guides © 2008 . Design By: SkinCorner